|
mp_autokick 0
mp_autocrosshair 0 mp_autoteambalance 0 mp_buytime .25 mp_consistency 1 mp_c4timer 35 mp_fadetoblack 1 mp_falldamage 0 mp_flashlight 1 mp_forcecamera 3 mp_friendlyfire 1 mp_freezetime 15 mp_fraglimit 0 mp_hostagepenalty 0 mp_limitteams 6 mp_logfile 1 mp_logmessages 1 mp_logdetail 3 mp_maxrounds 15 mp_playerid 0 mp_roundtime 1.75 mp_startmoney 800 mp_timelimit 999 mp_tkpunish 0 mp_winlimit 0 sv_aim 0 sv_airaccelerate 10 sv_airmove 1 sv_allowdownload 0 sv_clienttrace 1.0 sv_clipmode 0 sv_allowupload 0 sv_cheats 0 sv_gravity 800 sv_maxrate 25000 sv_maxspeed 320 sv_maxupdaterate 101 sys_ticrate 10000 decalfrequency 60 pausable 0 log on decalfrequency 60 edgefriction 2 host_framerate 0Cliente: ex_interp 0.01 LAN cl_lc 1 cl_lw 1 cl_pitchspeed 225 cl_showevents 0 cl_movespeedkey 0.52 cl_rate higher than 12000 cl_updaterate higher than 70 cl_cmdrate higher than 70 gl_picmip 0 gl_monolights 0 gl_polyoffset 0.1 (Nvidia) / 4 (ATI) gl_max_size higher than 128 fastsprites 0 lightgamma 2.5 texgamma 2.0 s_show 0 s_a3d 0 r_speeds 0 Para overtimes se realizará da seguinte maneira: mp_startmoney 16000 mp_maxrounds 3 |
|
|||